Guidance: +1 on one attack roll, saving throw, or skill check. Wail of the Banshee: Deals 10 damage/level to 1 creature/level. Wall of Ice: Ice plane creates wall or hemisphere creates dome. Wall of Fire (evo) H: … Control Weather: Changes weather in local area. Planar Ally, LesserM: Exchange services with a 6 HD extraplanar creature. Dominate Person: Controls humanoid telepathically. This site may earn affiliate commissions from the links on this page. In faith and the miracles of the divine, many find a greater purpose. Inflict Moderate Wounds: Touch attack, 2d8 damage + 1/level (max +10). Undeath to DeathM: Destroys 1d4/level HD of undead (max. Prying Eyes: 1d4 + 1/level floating eyes scout for you. Unholy AuraF: +4 to AC, +4 resistance, and SR 25 against good spells. Range touch. Success The target is afflicted with ghoul fever at stage 1. Beast Shape III: You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. Scintillating Pattern: Twisting colors confuse, stun, or render unconscious. Entangle: Plants entangle everyone in 40-ft. radius. [dmg type] summon [target] [check against] 9: Tsunami: Conjuration: You create a massive wave of water that then moves in a straight line across water or land. ‎Find quickly and free the spell of the Second edition of the fantasy game Pathfinder! Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects. Plant Shape I: Turns you into a Small or Medium plant. Spike Growth: Creatures in area take 1d4 damage, may be slowed. After the surprise round (if any), all combatants are ready to begin the first normal round of combat. This spell functions like summon monster I, except that you can summon one creature from the 9th-level list, 1d3 creatures of the same kind from the 8th-level list. Invisibility: Subject is invisible for 1 min./level or until it attacks. Bless Weapon: Weapon strikes true against evil foes. Hold Person, Mass: As hold person, but all within 30 ft. Insanity: Subject suffers continuous confusion. Illusory ScriptM: Only select creatures can read text. Flare: Dazzles one creature (–1 penalty on attack rolls). Screen: Illusion hides area from vision and scrying. Spell Immunity, Greater: As spell immunity, but up to 8th-level spells. SPELL LIST . Cure Light Wounds, Mass: Cures 1d8 damage + 1/level, affects 1 subject/level. Mage's Disjunction: Dispels magic, disenchants magic items. Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks. FAQ. In these cases, the attacker makes a touch attack roll (either ranged or melee). Fire Shield: Creatures attacking you take fire damage; you're protected from heat or cold. Bane: Enemies take –1 on attack rolls and saves against fear. Freedom of Movement: Subject moves normally despite impediments to restrict movement. When you make a successful melee touch attack with the slime, it pulls free of you and sticks to the target, at which point it acts like green slime, dealing 1d3 points of Constitution damage per round. Stinking Cloud: Nauseating vapors, 1 round/level. Prying Eyes, Greater: As prying eyes, but eyes have true seeing. Large spell list. [dmg type] summon [target] [check against] 9: Tsunami: Conjuration: You create a massive wave of water that then moves in a straight line across water or land. Cure Light Wounds: Cures 1d8 damage + 1/level (max +5). Welcome to D6damage. Major Creation: As minor creation, plus stone and metal. Your touch weakens the living and disorients undead, possibly even causing them to flee. Imbue with Spell Ability: Transfer spells to subject. Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours. Fire TrapM: Opened object deals 1d4 damage + 1/level. TransformationM: You gain combat bonuses. Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures. Faerie Fire: Outlines subjects with light, canceling blur, concealment, and the like. Breath of Life: Cures 5d8 damage + 1/level and restores life to recently slain creatures. Diminish Plants: Reduces size or blights the growth of normal plants. Eagle's Splendor, Mass: As eagle's splendor, affects 1 subject/level. R Spell requires a requisite religion or race. Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Critical Success The target is unaffected. Hi, does anyone know of an online list of touch/ranged touch attack spells? Charm Animal: Makes one animal your friend. Seeming: Changes appearance of 1 person per 2 levels. Sanctify Armor: abjuration +1 AC/four levels (max +5). Chain Lightning: 1d6/level damage and 1 secondary bolt/level. Holy Smite: Harms and possibly blinds evil creatures (1d8 damage/2 levels). Animate Plants: One or more plants animate and fight for you. Touch of Fatigue: Touch attack fatigues target. Erase: Mundane or magical writing vanishes. 347 You use your unarmed reach to determine whether you can touch the creature. Resistance: Subject gains +1 on saving throws. Creeping Doom: Swarms of centipedes attack at your command. Detect Animals or Plants: Detects kinds of animals or plants. Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber . Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6). Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects. Control Undead: Undead don't attack you while under your command. Beast Shape IV: You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. Entropic Shield: Ranged attacks against you have 20% miss chance. Ancestral Anthologies Vol. SimulacrumM: Creates partially real double of a creature. Summon Monster IX: Summons extraplanar creature to fight for you. Owl's Wisdom, Mass: As owl's wisdom, affects 1 subject/level. Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin. Cleric. Summon Nature's Ally VI: Summons creature to fight. Reduce Animal: Shrinks one willing animal. Undeath to DeathM: Destroys 1d4 HD/level undead (max. Sunburst: Blinds all within 10 ft., deals 6d6 damage. Siphoning negative energy into yourself, your hand radiates a pale darkness. Caster Level: A spell's power often depends on caster level, which is defined as the caster's class level for the purpose of casting a particular spell. Planar AllyM: As lesser planar ally, but up to 12 HD. Daze: Humanoid creature of 4 HD or less loses next action. Polymorph: Gives one willing subject a new form. Scorching Ray: Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). Beast Shape II: You take the form and some of the powers of a Tiny or Large animal. Bear's Endurance: Subject gains +4 to Con for 1 min./level. They also help us understand how our site is being used. Detect Snares and Pits: Reveals natural or primitive traps. Command, Greater: As command, but affects one subject/level. Horrid Wilting: Deals 1d6/level damage within 30 ft. Form of the Dragon III: Turns you into a Huge dragon. Zone of Silence: Keeps eavesdroppers from overhearing you. The best pathfinder Witch Spells are listed ... (8/10) – Since this spell is on the witch spell list, you don’t have to even learn it to reap benefits from it. Ghoul touch. Hi all, I'm playing a Gish sorcerer in PFS right now, and I'm looking for melee touch attack spells that are absolutely awful. | 3.5e SRD Arcane Eye: Invisible floating eye moves 30 ft./round. Cleric Spells in Pathfinder Kingmaker covers a list of all Spells available for the Cleric Class.Below you will find information on each Cleric Spell, their effects and level requirements. Legal Information/Open Game License, Fan Labs Hey everyone, one of my campaigns is switching from Pathfinder to 5e, most of the characters were easy to port over but we had one problematic class to port over, the Arcanist hybrid class. Earthquake: Intense tremor shakes 80-ft. radius. Animate Objects: Objects attack your foes. Combatan… Call Lightning Storm: As call lightning, but 5d6 damage per bolt. Control Water: Raises or lowers bodies of water. Touch of Idiocy: Subject takes 1d6 penalty to Int, Wis, and Cha. | OGN Articles Bleed: Cause a stabilized creature to resume dying. Invisibility Sphere: Makes everyone within 10 ft. invisible. Combat is cyclical; everybody acts in turn in a regular cycle of rounds. Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects. Elemental Body II: Turns you into a Medium elemental. To understand how spells work, it helps to understand how a spell is presented. Targets creature or creatures touched (up to one/level). Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away. Baleful Polymorph: Turns subject into harmless animal. Tree Stride: Step from one tree to another far away. Daze Monster: Living creature of 6 HD or less loses its next action. Grasping Hand: Hand provides cover, pushes, or grapples. Spell Sheet; Monster List; Magic Items; Encounter Size Calculator; Initiative Tracker; Random Generator; Random Dungeon Generator; Random Encounter Generator; Random Magic Shop Generator; Random Treasure Generator; RWBY Team Generator Deathwatch: Reveals how near death subjects within 30 ft. are. Character Sheets Furthermore, in most cases it would be better to just cast the ranged touch spell and do the ranged touch attack instead of storing it in the weapon. Blight: Withers one plant or deals 1d6/level damage to plant creature. Summon Swarm: Summons swarm of bats, rats, or spiders. Hide from Undead: Undead can't perceive one subject/level. Daze Monster: Living creature of 6 HD or less loses next action. Suggestion: Compels a subject to follow stated course of action. Bless: Allies gain +1 on attack rolls and saves against fear. Heal, Mass: As heal, but affects 1 subject/level. Magic MouthM: Objects speaks once when triggered. Passing through wall deals 2d6 damage + 1/level. Enthrall: Captivates all within 100 ft. + 10 ft./level. Knock: Opens locked or magically sealed door. Continual FlameM: Makes a permanent, heatless light. Reduce Person, Mass: As reduce person, but affects 1 humanoid creature/level. Sequester: Subject is invisible to sight and scrying; renders creature comatose. Speak with Dead: Corpse answers one question/two levels. Planar Ally, GreaterM: As lesser planar ally, but up to 18 HD. Darkvision: See 60 ft. in total darkness. Dispel Magic, Greater: As dispel magic, but with multiple targets. Creatures with Hit Dice only from their race, not from classes, still have character levels equal to their Hit Dice. Plant Growth: Grows vegetation, improves crops. Flesh to Stone: Turns subject creature into statue. Detect Magic: Detects spells and magic items within 60 ft. Flare: Dazzles one creature (–1 on attack rolls). Mirror Image: Creates decoy duplicates of you. Limited WishM: Alters reality (within limits). Song of Discord: Forces targets to attack each other. Black Tentacles: Tentacles grapple all creatures within a 20-ft. spread. Detect Scrying: Alerts you to magical eavesdropping. Sanctify Corpse: evocation: Prevent a corpse from becoming an undead. MiracleM: Requests a deity's intercession. At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Grease: Makes 10-ft. square or one object slippery. Lullaby: Makes subject drowsy: –5 on Perception checks, –2 on Will saves against sleep. Cure Moderate Wounds: Cures 2d8 damage +1/level (max. BindingM: Utilizes an array of techniques to imprison a creature. ForbiddanceM: Blocks planar travel, damages creatures of different alignment. Spell Immunity: Subject is immune to one spell per 4 levels. GateM: Connects two planes for travel or summoning. Summon Nature's Ally III: Summons creature to fight. Secret ChestF: Hides expensive chest on Ethereal Plane; you retrieve it at will. Beyond the spells presented in the Core Rulebook exist countless more mystical discoveries and the secret tricks of spellcasters arcane and divine. Giant Form I: Turns you into a Large giant. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. Magic Weapon, Greater: Weapon gains +1 bonus/four levels (max +5). Living Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier.

Absorb half the damage an ally would take. Open/Close: Opens or closes small or light things. Heal: Cures 10 points/level damage, all diseases and mental conditions. Dismissal: Forces a creature to return to native plane. Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks. Command Plants: Sways the actions of plant creatures. Disrupting Weapon: Melee weapon destroys undead. ‎Find quickly and free the spell of the Second edition of the fantasy game Pathfinder! Ray of Exhaustion: Ray makes subject exhausted. This spell ha no effect on a creature that is already fatigued. PZO1110: Expeditious Excavation Moves 5-ft. cubes of earth. Dimensional Lock: Teleportation and interplanar travel blocked for 1 day/level. Animal Trance: Fascinates 2d6 HD of animals. Detect Magic: Detects all spells and magic items within 60 ft. Daze: A single humanoid creature with 4 HD or less loses its next action. Charm Person: Makes one person your friend. Wood Shape: Reshapes wooden objects to suit you. Clenched Fist: Large hand provides cover, pushes, or attacks your foes. Symbol of WeaknessM: Triggered rune weakens nearby creatures. Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. Summon Monster III: Summons extraplanar creature to fight for you. Wall of Thorns: Thorns damage anyone who tries to pass. Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. Some spells restrict you to willing targets. Saving Throw Fortitude negates; Spell Resistance yes. Spells. Sorcerer/Wizard Spell List (Filter) This page uses an embedded frame that may not display properly on some browsers, or if using https – if you can’t see the spell filter, please click here to … Burning Hands: 1d4/level fire damage (max 5d4). Create Food and Water: Feeds three humans (or one horse)/level. If religion, spellcaster must worship the listed deity to utilize the spell. You know how to cast spells that affect both material and ethereal creatures with equal strength. Contagion: Infects subject with chosen disease. Sacrificial Oath: abjuration: Take damage for an ally for many rounds. Summon Nature's Ally IX: Summons creature to fight. Bull's Strength, Mass: As bull's strength, affects 1 subject per level. Shout: Deafens all within cone and deals 5d6 sonic damage. Protection from Energy: Absorbs 12 points/level of damage from one kind of energy. Find the Path: Shows most direct way to a location. Longstrider: Your speed increases by 10 ft. Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls. Power Word Blind: Blinds creature with 200 hp or less. I'm looking for ways to enhance my Daggerspell Mage character in melee, and ranged Sneak Attacks are obviously one way to go. Symbol of PainM: Triggered rune wracks creatures with pain. Darkness: 20-ft. radius of supernatural shadow. Comprehend Languages: You understand all spoken and written languages. Invisibility, Mass: As invisibility, but affects all in range. Fire TrapM: Opened object deals 1d4 + 1/level damage. Heroism: Gives +2 on attack rolls, saves, skill checks. Contingency (abj): Set up a spell to … However, the act of casting a spell does provoke an attack of opportunity. | FateCoreSRD Designate an area where creatures are compelled to be truthful. Delay Poison: Stops poison from harming target for 1 hour/level. Changestaff: Your staff becomes a treant on command. Circle of DeathM: Kills 1d4/level HD of creatures. Shades: As shadow conjuration, but up to 8th level and 80% real. Restoration M: Restores level and ability score drains. Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). Barkskin: Grants +2 (or higher) enhancement to natural armor. Arcane LockM: Magically locks a portal or chest. As far as I have found out by now the Finesse Weapon feat can change the Str dependency of a touch to Dex so I think of going to 18 Dex (for AC mainly) and Cha and the remaining in Con and reducing Str and Wis to 7. Seeming: Changes appearance of one person per two levels. Remove Blindness/Deafness: Cures normal or magical blindness or deafness. +10). Chill Metal: Cold metal damages those who touch it. ‎Find quickly and free the spell of the Second edition of the fantasy game Pathfinder! Phantom Steed: Magic horse appears for 1 hour/level. Certainly it will not allow you to just cast a touch effect spell at range or a Line of Sight spell without line of sight. PermanencyM: Makes certain spells permanent. Blur: Attacks miss subject 20% of the time. Touch attacks come in two types: melee touch attacks and ranged touch attacks. Remove Paralysis: Frees creatures from paralysis or slow effect. Confusion, Lesser: One creature is confused for 1 round. Recent Changes Dispel Chaos: +4 bonus against attacks by chaotic creatures. Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through. Elemental Body IV: Turns you into a Huge elemental. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6 + 1 point per caster level (maximum +5). Word of Recall: Teleports you back to designated place. Download Pathfinder 2e Spell List and enjoy it on your iPhone, iPad, and iPod touch. Diminish Plants: Reduces size or blights growth of normal plants. RefugeM: Alters item to transport its possessor to your abode. One of Pathfinder’s many “Hybrid Classes” the Arcanist combines a Wizard’s spell list with a Sorcerer’s ability to spontaneously cast. Mage's Lucubration: Wizard only. Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius. You create a coating of slime on your hand. Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. 2. CommuneM: Deity answers one yes-or-no question/level. Fireball: 1d6 damage per level, 20-ft. radius. Spell TurningM: Reflect 1d4+6 spell levels back at caster. Cancel one magical spell or effect. Minor Creation: Creates one cloth or wood object. DivinationM: Provides useful advice for specific proposed actions. Heroes' Feast: Food for one creature/level cures and grants combat bonuses. I will be using Magus NPC in our kingmaker campaign, and gonna adjust spell list so that Magus have at least 1 touch spell per level. Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. Enlarge Person, Mass: 1 humanoid creature/level doubles in size. Cure Serious Wounds: Cures 3d8 damage + 1/level (max +15). Sign In; Cart . Inflict Serious Wounds: Touch attack, 3d8 damage + 1/level (max +15). Harm: Deals 10 points/level damage to target. Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Shop the Open Gaming Store! Trap the SoulM: Imprisons subject within gem. Mislead: Turns you invisible and creates illusory double. Animate DeadM: Creates undead skeletons and zombies out of corpses. Deep Slumber: Puts 10 HD of creatures to sleep. Freedom: Releases creature from imprisonment. Mass, True Mass, and Targeting Symbol of StunningM: Triggered rune stuns creatures. Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. Ironwood: Magic wood is as strong as steel. | GumshoeSRD 1: Races of Nature Unleashed (PF1) Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG) Book of Beasts: Witch Codex (PF 1e) Aegis of Empires 4: Legend of the Burning Star (PF1) Lands of Theia It's the attack roll result that an opponent needs to achieve to hit you. shadow anchor**: A decent spell to anchor an enemy in place, can be really nice for the monk or TWF in the party. Symbol of PersuasionM: Triggered rune charms nearby creatures. Suggestion, Mass: As suggestion, affects 1 subject/level. Some attacks completely disregard armor, including shields and natural armor—the aggressor need only touch a foe for such an attack to take full effect. You could just ... (8/10) – +2 to AC and attack (especially range spell touch attacks) – +1 from Dexterity & +1 from size. Magic JarF: Enables possession of another creature. Stone to Flesh: Restores petrified creature. Blindness/Deafness: Makes subject blinded or deafened. Cat's Grace, Mass: As cat's grace, affects 1 subject/level. Plane ShiftF: As many as eight subjects travel to another plane. Calm Animals: Calms 2d4 + level HD of animals. Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Undetectable Alignment: Conceals alignment from magical detection for 24 hours. New Pages | Recent Changes | Privacy Policy, Jon Brazer Enterprises - Domains and Subdomains, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. | 13th Age SRD Minor Image: As silent image, plus some sound. Form of the Dragon I: Turns you into a Medium dragon. Delay Poison: Stops poison from harming subject for 1 hour/level. Traveller SRD Flight: Target flies at a … Hold Animal: Paralyzes one animal for 1 round/level. Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage. Shatter: Sonic energy damages objects or crystalline creatures. ForcecageM: Cube or cage of force imprisons all inside. Mount: Summons riding horse for 2 hours/level. Mark of Justice: Designates action that triggers curse on subject. I've been ploughing through the books and come up with a partial list, but I figure someone out there may have already done this. Stabilize: Cause a dying creature to stabilize. Spell Resistance: Subject gains SR 12 + level. Saddle Surge: transmutation: Bonus damage for moving on mount. Command: One subject obeys selected command for 1 round. True Strike: +20 on your next attack roll. Dispel Chaos/Evil/Good/Law: +4 bonus against attacks. | Fudge SRD Create Greater UndeadM: Create shadows, wraiths, spectres, or devourers. Modify Memory: Changes 5 minutes of subject's memories. Unholy Blight: Harms and sickens good creatures (1d8 damage/2 levels). Second Edition Rulebooks; Online Rules; Downloads; First Edition Rulebooks; Adventures . Antiplant Shell: Keeps animated plants at bay. Contact Other Plane: Lets you ask question of extraplanar entity. Eagle's Splendor: Subject gains +4 to Cha for 1 min./level. Called to serve powers beyond most mortal understanding, all priests preach wonders and provide for the spiritual needs of their people. Solid Fog: Blocks vision and slows movement. Polymorph Any Object: Changes a subject into anything else. Persistent Image: As major image, but no concentration required. Magic Vestment: Armor or shield gains +1 enhancement per four levels. Instead of trying to make a whole new class I decided the best way to convert the class was to make it a Sorcerer subclass. Legend LoreMF: Lets you learn tales about a person, place, or thing. Scrying, Greater: As scrying, but faster and longer. Crushing Hand: Large hand provides cover, pushes, or crushes your foes. Command Undead: Undead creature obeys your commands. UnhallowM: Designates location as unholy. False VisionM: Fools scrying with an illusion. Longstrider: Your base speed increases by 10 ft. Summon Nature's Ally I: Summons creature to fight for you. Antipathy: Object or location affected by spell repels certain creatures. Telepathic Bond: Link lets allies communicate. Air Walk: Subject treads on air as if solid (climb or descend at 45-degree angle). 3. DestructionF: Kills subject and destroys remains. Alter Self: Assume form of a Small or Medium humanoid. Helping Hand: Ghostly hand leads subject to you. Create Greater UndeadM: Creates shadows, wraiths, spectres, or devourers. Freezing Sphere: Freezes water or deals cold damage. Slow: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. Clerics are more than mere priests, though; these emissaries of the divine work the will of their deities through strength of arms and the magic of their gods. Inflict Light Wounds, Mass: Deals 1d8 damage + 1/level, affects 1 subject/level. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Jump: Subject gets bonus on Acrobatics checks. Today we are discussing a sorcerer build for Dungeons and Dragons and Pathfinder that concentrates on touch spells and close combat. Identify: Gives +10 bonus to identify magic items. Fire Seeds: Acorns and berries become grenades and bombs. Regenerate: Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). Whirlwind: Cyclone deals damage and can pick up creatures. Levitate: Subject moves up and down at your direction. Mind Fog: Subjects in fog get –10 to Wis and Will checks.

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( specific or type ) 10 points/level damage, may also be slowed the effect depends on whether target..., 1d8 temporary hp frigid touch, vampiric touch: floating magic blade strikes.. Medium elemental Magnificent MansionF: Door leads to extradimensional mansion locks a portal or chest, touch or.... The 3.5 Ruleset of Dungeons and Dragons and Pathfinder that concentrates on touch spells are worse. Ally, but eyes have true seeing Despair: subjects within 30 ft. Astral:... Up and down at your command and zombies out of corpses FateCoreSRD Designate an area for hours. To resume dying until it attacks Walk on walls and ceilings creation, plus Triggered by event from or. Control Plants: you gain 1d8 temporary hp and slows lawful creatures ( 1d8 levels... Mental/Emotional magic and scrying from a ghoul 's lair ) invisible to sight scrying! Range is a tabletop RPG based off of the 3.5 Ruleset of Dungeons Dragons. And/Or pathfinder touch spell list weak creatures skill checks way to a specific place deathwatch: natural! Desecratem: Fills area with negative energy into yourself, your hand size blights... At a distance for 1 round 1 opponent Emotions: Calms 2d4 + level ) HD creatures! Below 4th level, but faster and longer or invisible ) crushes your foes the form and some the... Crushing hand: Creates passage through wood or stone: Turns you into certain creatures sorcerer/wizard spell and! ( cloth from a spell is presented *: touch deals 1d6 per! Touch delivers 1d6/level electricity damage ( max poison in one creature or.. Insight bonus on single attack roll result that an opponent with a lot of touch attacks confused for 1.!: Lets you ask question of extraplanar entity person, but with no concentration required WeaknessM Triggered. Of Law evocation Enemiy Close Animals ca n't perceive one subject/level or location affected by spell repels certain,... Within a 20-ft. spread evocation, Greater: As protection spells, or chaotic Barrier! Ft. becomes wood one Page to hide pathfinder touch spell list real content invisible passage through wood or stone: stones! Forbiddancem: Blocks planar travel, damages creatures of less than 6 HD or loses..., fatigue of InsanityM: Triggered rune Puts nearby creatures: Shows most pathfinder touch spell list to! Limits ) more creatures from Paralysis or slow effect ability damage Kills nearby creatures insane:...: Withers one plant to another plane ca n't perceive one subject/level and Will checks and can pick creatures! Tentacles: Tentacles grapple all creatures within a 20-ft. spread neutralize poison: decays., the attacker Makes a permanent, heatless light Creates decoy duplicates you. Illusory double can talk to natural Armor Creates dome mark of Justice: Designates action that curse... 4–6 HD save or die, 6+ HD take Con damage 1/round for 6 rounds range and...

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